Mouse Sensitivity Converter
Keep the exact same aim feel across games — convert your sens between Valorant, CS2, Apex, Fortnite, Overwatch 2 and CoD.
How to use
- Pick the game you play now and enter your in-game sensitivity (for Fortnite, the X/Y percent).
- Enter your mouse DPI (check your mouse software — 400/800/1600 are common). It defaults to 800.
- Press convert — you get the equivalent sensitivity for every other game, plus your eDPI and cm/360.
About this tool
Every FPS multiplies your mouse input by a different internal constant (its yaw — degrees turned per mouse count). That's why Valorant 0.4 and CS2 0.4 feel wildly different. Converting is exact math: this tool matches the rotation per count, so a full 360° takes precisely the same physical mouse movement in the new game.
cm/360 is the universal measure of sensitivity — how many centimeters of mousepad one full turn takes. Pros mostly live between 25 and 55 cm/360. eDPI (sensitivity × DPI) is a quick way to compare setups within one game, but it's meaningless across games — cm/360 is the number that transfers.
The yaw values used here (CS-family 0.022, Valorant 0.06997, Overwatch/CoD 0.0066, Fortnite 0.005715 per percent) are the community-verified constants used by aim trainers. Hipfire converts exactly; scoped/ADS sensitivity uses separate multipliers per game, so tune those in-game after converting.
What your eDPI means, per game
eDPI = in-game sensitivity × mouse DPI. It exists so two players on different mice can compare settings inside one game — “0.4 sens” means nothing until you know whether it is on 400 or 1600 DPI.
It does not transfer between games. Each engine multiplies mouse input by its own yaw constant, so 300 eDPI in Valorant and 300 eDPI in CS2 are different physical turns. To compare across games use cm/360 instead — that is the number the converter above matches exactly.
| Game | Where most pros sit | Common DPI |
|---|---|---|
| Valorant | 200–400 eDPI, clustered 240–320 | 800, a large minority on 400 |
| CS2 | 600–1200 eDPI | 400 or 800 |
| Apex Legends | roughly 1000–1800 eDPI | 800 |
| Overwatch 2 | compared as cm/360 — DPS players mostly 28–36 | 800 |
| Fortnite | not comparable as eDPI — see below | 800 |
These are neighbourhoods drawn from publicly tracked pro-settings databases, and they drift as rosters change. Nobody aims better because their number matches a pro’s — the useful part is noticing if you are far outside the band.
Why Fortnite is the odd one out. Fortnite states sensitivity as a percentage rather than a multiplier, so “sens × DPI” lands on a completely different scale from every other game in the table. Convert it with cm/360 instead; the tool above handles the percentage correctly.
A practical way to use this: convert your current setting to cm/360, check it against the 25–55 cm/360 band most pros live in, then adjust in small steps. A sensitivity change costs about a week of muscle memory, so make it rarely and deliberately.
FAQ
Is the conversion exact?
For hipfire, yes — it's pure math on each game's rotation constant, the same method aim trainers use. Scoped and ADS sensitivities have their own per-game multipliers you should adjust separately.
What is a good cm/360?
Most pros land between 25 and 55 cm/360. Lower (faster) suits high-mobility games like Apex; higher (slower) suits precise tac-shooters like Valorant and CS2. There is no single correct number — consistency across your games matters more.
Does DPI affect the conversion between games?
No — DPI cancels out when converting sensitivity between games. It only matters for computing your eDPI and cm/360, and it must simply stay the same across the games you play.
Why does my converted Fortnite sens look so different?
Fortnite uses percent-based sliders with a much smaller per-unit rotation, so the number is bigger. The physical mouse feel is still identical — that's what the conversion guarantees.