Lotamyst / Free Games / Economy Calculator

Valorant & CS2 Economy Calculator

Buy, force, eco or save? Enter your money, the round and your loss streak — get the call, the reasoning and what next round looks like.

Rounds 1 & 13 are pistol rounds; 25+ is overtime.
Rough average of your four teammates.

FULL BUY

    What your money covers
    Next-round projection (after the recommended spend)
    If you win this round
    If you lose this round

    a guide, not gospel — read your team's buy. Same logic as the Buy/Save planner in the Lotamyst overlay app.

    Buy thresholds — quick reference

    Valorant · credits

    CallMoneyTypical buy
    Full buy3,900+Vandal/Phantom (2,900) + light shield (400) + utility
    Half buy2,400–3,899Spectre (1,600) or Sheriff + shields; save the rest
    Light buy / eco800–2,399Ghost (500) / Sheriff (800) + maybe shield
    Full save< 800Classic + ability, buy next round
    Income
    Round win+3,000
    Round loss+1,900 / 2,400 / 2,900
    Kill+200
    Spike plant+300 (all attackers, even on a loss)
    Pistol round start800
    Overtime5,000 every OT round
    Credit cap9,000
    Loss bonus climbs 1,900 → 2,400 → 2,900 with consecutive losses; a win resets it.

    CS2 · dollars

    CallMoneyTypical buy
    Full buy$4,700+AK ($2,700) / M4 ($3,100) + armor+helmet ($1,000) + nades
    Force / half$2,900–4,699Armor + SMG/AK-only, or Deagle stack
    Eco$1,000–2,899Armor + pistol, or save fully
    Full save< $1,000Keep pistols, buy next round
    Income
    Round win+$3,250 ($3,500 detonation/defuse)
    Round loss+$1,400 → $3,400 (+$500 per consecutive loss)
    Kill+$300 rifle/pistol · $600 SMG · $900 shotgun · $100 AWP
    Bomb plant+$800 to all Ts if the round is lost after a plant
    Pistol round start$800
    Money cap$16,000
    CS2 keeps a loss counter: each consecutive loss adds $500 (max $3,400), and a win only lowers the counter by one — it doesn't reset it.

    Eco discipline 101

    Buy together or save together. Three rifles and two pistols is the worst of both worlds — you spend most of a full buy's money for a fraction of its firepower, and the two saving players hand over their cash advantage anyway. If the team can't all reach the full-buy line, the usual right answer is a coordinated eco so everyone crosses it next round.

    The half-buy trap. A lone Spectre or Deagle force feels proactive, but if it loses you're often stuck under the buy line for two more rounds. Before forcing, check the projection above: if a clean save guarantees a full buy next round, that is usually worth more than a coin-flip force now.

    Loss bonus is a resource. In Valorant a third straight loss pays 2,900 — add a plant or a kill or two and even a lost round can bank you into a buy. In CS2 the counter climbs to $3,400 and a win only ticks it down by one, so a team that just broke a long losing streak is usually still rich enough to re-buy. Count the enemy's economy too: if they just ate two losses, expect a desperate force.

    When forcing is right. Match point against you, breaking an enemy bonus round before they snowball, or when your loss bonus is already maxed and a save gains you little. Force with a plan — stack a site, trade kills, and try to steal their rifles.

    How it works

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